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A position in the bytecode of a method. Labels are used for jump, goto, and switch instructions, and for try catch blocks. A label designates the instruction that is just after. Note however that there can be other elements between a label and the instruction it designates (such as other labels, stack map frames, line numbers, etc.).
Fields
public Object
A user managed state associated with this label.
Constructors
public
Constructs a new label.
Methods
public int
Returns the bytecode offset corresponding to this label.
public String
Returns a string representation of this label.
public Object info
A user managed state associated with this label. Warning: this field is used by the ASM tree package. In order to use it with the ASM tree package you must override the getLabelNode method in MethodNode.
public Label()
Constructs a new label.
public int getOffset()
Returns the bytecode offset corresponding to this label. This offset is computed from the start of the method's bytecode. This method is intended for Attribute sub classes, and is normally not needed by class generators or adapters.
the bytecode offset corresponding to this label.
public String toString()
Returns a string representation of this label.
a string representation of this label.