The class describes how a given tasks requests it is to be invoked.
Use builder() to create a new instance.
Some common configurations are available as singleton instances in this class. See the INSTANCE_*
static
fields.
public static final class | Builder class for TaskInvocationConfiguration. |
public static final TaskInvocationConfiguration | Singleton instance for the default task invocation configuration. |
public static final TaskInvocationConfiguration | Singleton instance that is a short task. |
public | For Externalizable. |
public static Builder | builder() Gets a new builder. |
public static Builder | builder( Gets a new builder that is initialized with the argument configuration. |
public boolean | Indicates whether some other object is "equal to" this one. |
public TaskExecutionEnvironmentSelector | Gets an environment selector to determine if the task can execute in a given build environment. |
public int | Gets the computation token count consumed by this task during execution. |
public int | hashCode() Returns a hash code value for the object. |
public boolean | Gets if the task is cacheable. |
public boolean | Gets if the inner tasks of the build tasks can use computation tokens. |
public boolean | Gets if the task prefers to be run on the local build environment. |
public boolean | Gets if the task is remote dispatchable. |
public boolean | isShort() Gets the if the build task is short. |
public void | The object implements the readExternal method to restore its
contents by calling the methods of DataInput for primitive
types and readObject for objects, strings and arrays. |
public String | toString() Returns a string representation of the object. |
public void | The object implements the writeExternal method to save its contents
by calling the methods of DataOutput for its primitive values or
calling the writeObject method of ObjectOutput for objects, strings,
and arrays. |
This is the default configuration that task factories use unless specified otherwise.
null
,
The equals
method implements an equivalence relation on non-null object references:
- It is reflexive: for any non-null reference value
x
,x.equals(x)
should returntrue
. - It is symmetric: for any non-null reference values
x
andy
,x.equals(y)
should returntrue
if and only ify.equals(x)
returnstrue
. - It is transitive: for any non-null reference values
x
,y
, andz
, ifx.equals(y)
returnstrue
andy.equals(z)
returnstrue
, thenx.equals(z)
should returntrue
. - It is consistent: for any non-null reference values
x
andy
, multiple invocations ofx.equals(y)
consistently returntrue
or consistently returnfalse
, provided no information used inequals
comparisons on the objects is modified. - For any non-null reference value
x
,x.equals(null)
should returnfalse
.
The equals
method for class Object
implements the most discriminating possible equivalence
relation on objects; that is, for any non-null reference values x
and y
, this method returns
true
if and only if x
and y
refer to the same object (x == y
has the value
true
).
Note that it is generally necessary to override the hashCode
method whenever this method is overridden,
so as to maintain the general contract for the hashCode
method, which states that equal objects must have
equal hash codes.
true
if this object is the same as the obj argument; false
otherwise.If two task factories equal, then their returned environment selectors should equal as well.
If an environment selector fails to find a suitable environment, then an exception instance of TaskEnvironmentSelectionFailedException will be thrown by the build system and the build execution will abort.
The default implementation returns a selector which enables the task to use any build environment.
Computation tokens are used to prevent thrashing of the execution machine when too many concurrent operations are running. A computation token represents one unit of computational operation that uses one CPU thread on 100%. This method returns the average number of computation tokens the task uses during its execution. The task will start to run when the requested number of tokens are available for it.
If a task returns > 0
amount of computation tokens then a restriction is placed on them that
they can't wait for other tasks in the build system. This is in order to prevent involuntarily deadlocking the
execution.
(Reasoning: Tasks will not start execution until they can allocate the required amount of computation tokens for themselves. If a tasks attempts to wait for a task which cannot start due to not being able to allocate enough computation tokens will deadlock the build execution, although they could probably finish if computation tokens didn't exist. Implementing active deadlock detection for this behaviour is not deemed to be feasible, so the above restriction is placed on tasks which require computation tokens.)
If your task really needs to wait for an input task then we recommend waiting for them in a parent task and start the actual computation in a sub-task with computation tokens. Dependencies on input tasks can be specified by using the finished retrieval methods of the task futures which do not require waiting for the subject task.
The values 0 or less means that no computation tokens are requested.
The general contract of hashCode
is:
- Whenever it is invoked on the same object more than once during an execution of a Java application, the
hashCode
method must consistently return the same integer, provided no information used inequals
comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application. - If two objects are equal according to the
equals(Object)
method, then calling thehashCode
method on each of the two objects must produce the same integer result. - It is not required that if two objects are unequal according to the
Object.equals(
Object) method, then calling thehashCode
method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hash tables.
As much as is reasonably practical, the hashCode method defined by class Object
does return distinct
integers for distinct objects. (This is typically implemented by converting the internal address of the object
into an integer, but this implementation technique is not required by the Java™ programming language.)
Cacheable tasks allow the build system to retrieve the result of the execution from external sources, or publish their results to a database.
Cacheable tasks are used with build caches. Build caches are background daemon processes which provide access to results of previously run tasks. If a task reports themself as cacheable, the build system may try to retrieve its previously run result from a build cache configured to the current execution. After a cacheable task executes, the build system may publish the results of the task to the configured build cache, so the outputs will be available for future reuse.
This configuration serves as a hint, and the build system may decide that it won't use the build cache to retrieve the results. This may be due to performance, configuration, build environment or other arbitrary reasons.
The build system will only retrieve the results for a task if the published task is applicable to the current build environment. Meaning, that if any dependendencies of the published task have been changed in the current run, then it won't be reused.
Cacheable tasks are strongly recommended to comply with the following restrictions:
- The task identifier for the task should have a stable hash code. This means that the task identifier should return the same hash code for the same objects between different executions of the Java process. This usually requires that the task identifier doesn't derive its hash code from the identity hash code, class hash code, or in any way runtime dependent values. With that in mind, enums cannot be used as task identifiers, because their hash code is not stable.
- The task cannot wait on the result of another task, but it can only retrieve its finished results. This means that the task may only use the finished result retrieval methods of other tasks. This requirement is aligned with the computation token usage.
The above restrictions are required in order to provide an efficient and sane implementation for the build system, and may be lifted in the future, but task implementations should align their behaviour with these in place nonetheless.
As a general rule of thumb, only tasks should report this configuration which do more work than the time it takes to retrieve their results from a network cache. That is, the time the task computation takes should outweight the network communication times.
true
if the build task is cacheable.If a task wishes to start inner tasks that report 1 or more computation tokens, then the enclosing task must report this configuration. This is in order to ensure that the proper restrictions are placed in the build system for the enclosing and inner tasks as well. See getRequestedComputationTokenCount() for the nature of restrictions.
true
if the task uses computational inner tasks.If a task prefers the local environment, then it will be run on the build environment that is used to execute the build. (Also known as the coordinator.)
This only matters if the task is remote dispatchable and the
environment selector deems both the local environment and build
clusters to be suitable for execution. In that case the task will only be run on the local environment.
This applies to inner tasks as well.
In general, if this property is true
, and the local build environment is suitable for execution,
then the remote dispatchability is not taken into account, and the task is run on the local environment.
If the local environment is not suitable, the remote dispatching will proceed.
Setting this property can be useful if the operation to be executed can be performed faster on the local environment, while network communication may induce unnecessary latency. This property is recommended to be used when the number of operations to be done is limited and generally fast to execute.
If the network communication time outweights the execution time, then the given operation is a good candidate to prefer the local environment. However, if the network communication time less in comparison to the execution time, we recommend against using this property.
true
if the local environment is preferred.Remote dispatchable tasks can be transferred to remote executor instances, therefore improving the number of concurrently executing tasks and ensuring horizontal scalability.
This facility only used when the user configures the build execution to use at least one cluster instance.
When specifiying this configuration, the task will be a candidate for remote dispatching. The build runtime is not required to actually execute this task on a remote machine, but it will make efforts to property distribute it based on current workloads.
When a task reports themselves as remote dispatchable, a restriction is placed on them that they cannot wait for
other tasks. This restriction is necessary, as the deadlock detection is only feasible on the main executor
machine. (Note that this restriction is usually non-distruptive. As generally remote dispatchable tasks are used
for heavily computational workload, they usually report computation tokens to signal the amount of work done. In that case, they already can't wait for other tasks.
This restriction may be lifted in the future, or may be only employed if the task is actually being run on a
cluster.)
Tasks can retrieve finished results nonetheless.
Designing a task to be remote dispatchable can improve performance, as it will result in more utilization of overall resources available to the build system. Remote dispatchable tasks should be carefully implemented, and use the appropriate functions for avoiding performance traps. See the remote execution guide of the build system for best practices.
Good example for a remote executable task is C++ compilation, where source files can be transferred to clusters, compiled, and the result returned back to the main executor. For a large set of files, the compilation tasks can be distributed to multiple machines, and the overall compilation can complete much faster than if only a single machine was used.
To choose an appropriate build environment for the task, getExecutionEnvironmentSelector() can be used.
Note that if the TaskExecutionEnvironmentSelector.isRestrictedToLocalEnvironment() method of the
environment selector returns true
, then the remote dispatching will not proceed.
true
if the build task is remote dispatchable.If a task reports themselves as short then they are considered to be fast to execute. This is in a sense that the execution of the task is shorter than creating a separate thread and running them concurrently. As a general rule of thumb, if the execution time of a task is comparable to the time that a thread takes to start, then it should be short.
It is recommended that tasks which wait for no other tasks, have no dependencies, do no heavy computations, and do no I/O operations, are good subjects to be short.
The following additional restrictions apply to short tasks:
- They can only wait for tasks which are also short.
- They cannot wait for tasks which are not yet started.
- They cannot be remote dispatchable.
- They cannot report computation tokens.
The build system can run short tasks without creating a separate thread for them. This means that starting a short task will not return control to the starter, but wait for the execution of the task and then return control. This is an optimization can reduce unnecessary load on the OS and the build system.
true
if the build task is short.toString
method returns a string that
"textually represents" this object. The result should be a concise but informative representation that is easy
for a person to read. It is recommended that all subclasses override this method.
The toString
method for class Object
returns a string consisting of the name of the class of
which the object is an instance, the at-sign character `@
', and the unsigned hexadecimal representation
of the hash code of the object. In other words, this method returns a string equal to the value of:
getClass().getName() + '@' + Integer.toHexString(hashCode())