In bundle: saker.android
Identifier of an Android NDK library.
Summary
EGL | EGL provides a native platform interface via the <EGL/egl.h> and <EGL/eglext.h> headers for allocating and managing OpenGL ES contexts and surfaces. |
GLESv1_CM | Library for using OpenGL ES 1.x. |
GLESv2 | Library for using OpenGL ES 2.0. |
GLESv3 | Library for using OpenGL ES 3.x. |
OpenMAXAL | Android native multimedia handling based on Khronos Group OpenMAX AL 1.0.1 API. |
OpenSLES | OpenSL ES is a native audio API. |
aaudio | AAudio is a high-performance native audio API for Android |
android | The Android native runtime library. |
camera2ndk | Native camera APIs to perform fine-grained photo capture and processing. |
dl | Library for dynamically loading libraries. |
jnigraphics | The libjnigraphics library exposes API that allows access to the pixel buffers of Java Bitmap objects. |
log | Logging library for Android. |
mediandk | The Media APIs provide low-level native interfaces similar to MediaExtractor, MediaCodec and other related Java APIs. |
nativewindow | Native Window functionality library. |
neuralnetworks | The Neural Networks API (NNAPI) provides apps with hardware acceleration for on-device machine learning operations. |
sync | Library for handling sync files |
vulkan | Vulkan is a low-overhead, cross-platform API for high-performance 3D graphics rendering. |
z | The Zlib compression library. |
Enumeration values
EGL provides a native platform interface via the <EGL/egl.h> and <EGL/eglext.h> headers for allocating and managing OpenGL ES contexts and surfaces.
Library for using OpenGL ES 1.x. All Android-based devices support OpenGL ES 1.0 and 2.0.
Library for using OpenGL ES 2.0. All Android-based devices support OpenGL ES 1.0 and 2.0.
Library for using OpenGL ES 3.x.
Android native multimedia handling based on Khronos Group OpenMAX AL 1.0.1 API.
OpenSL ES is a native audio API.
AAudio is a high-performance native audio API for Android
The Android native runtime library.
Native camera APIs to perform fine-grained photo capture and processing.
Library for dynamically loading libraries.
The libjnigraphics library exposes API that allows access to the pixel buffers of Java Bitmap objects.
Logging library for Android.
The Media APIs provide low-level native interfaces similar to MediaExtractor, MediaCodec and other related Java APIs.
Native Window functionality library.
The Neural Networks API (NNAPI) provides apps with hardware acceleration for on-device machine learning operations.
Library for handling sync files
Vulkan is a low-overhead, cross-platform API for high-performance 3D graphics rendering.
The Zlib compression library.